Built on Clear Principles
Our approach developed from observing a consistent pattern: game projects stall when scope expands faster than development capacity. Features get added because they sound interesting, not because they serve the core experience. Testing happens too late to influence major decisions.
We believe that finishing games requires treating feature selection as seriously as implementation. Every mechanic should justify its presence by serving the central gameplay loop. If it doesn't make the core experience more engaging, it's a distraction regardless of how clever it seems.
This philosophy means we prioritize early playable builds over extensive planning documents. You can discuss theoretical features endlessly, but five minutes with a working prototype tells you more than hours of speculation. Our methodology is designed to get you to that playable state as quickly as possible.
Evidence-Based Decisions
Focused Scope
Transparent Process
The Frosthollow Method
Scope Definition
Rapid Prototyping
Iterative Development
Polish & Launch
Personalized Adaptation
While the framework remains consistent, we adjust emphasis based on your specific situation. First-time developers benefit from more explanation and guidance. Experienced teams might prefer faster iteration with less hand-holding. The goal is completing your game efficiently, not forcing you through a rigid process.
Professional Standards and Quality Assurance
Testing Protocols
Code Quality Standards
Performance Optimization
Platform Compliance
Common Pitfalls We Help You Avoid
Many game development approaches emphasize comprehensive planning and documentation before any code is written. This sounds logical but often leads to analysis paralysis. You spend months refining design documents while the actual game remains theoretical.
Another common pattern is building all features simultaneously rather than prioritizing the core loop. This creates the illusion of progress since many things are partially complete, but nothing is actually playable or testable until very late in development. By then, fundamental issues are expensive to fix.
Some developers avoid showing work until it's polished, fearing premature feedback will be discouraging. This backfires when core mechanics need reworking after significant time investment. Early feedback on rough prototypes is more valuable than late feedback on nearly finished games with fundamental problems.
How We Address This
The Result
What Makes Our Approach Different
Specialized Focus
Integrated ASO Thinking
Knowledge Transfer Priority
Continuous Improvement
Our methodology evolves based on what we learn from each project. When we discover more efficient approaches or better ways to avoid common problems, we incorporate those lessons. This benefits all future clients. The framework stays consistent, but the details improve continuously.
How We Track Progress and Results
Progress tracking focuses on concrete deliverables rather than vague percentages. Each development phase has specific outputs you can see and evaluate. This transparency helps you understand where the project stands without needing technical expertise to interpret status reports.
Post-launch, we help you identify the metrics that matter for your specific game type. Download numbers tell you about visibility, but session length and return rate indicate whether players actually enjoy the experience. We guide you toward measurements that inform future decisions rather than just providing vanity metrics.
During Development
After Launch
Setting Realistic Expectations
Eight Years of Refinement
Frosthollow was established in 2017 with a specific focus: helping developers complete arcade and simple games rather than starting ambitious projects that never finish. This specialization developed from observing how many talented people had great ideas but lacked a clear path from concept to launch.
Our methodology represents accumulated learning from over forty completed projects. We've identified which practices consistently lead to finished games and which create problems despite sounding reasonable. This knowledge base informs every project decision and helps us guide clients away from common pitfalls.
The Australian game development scene values practical results over theoretical perfection, which aligns well with our approach. We're part of a community that emphasizes finishing projects, learning from real market feedback, and applying those lessons to improve future work.
Our competitive advantage comes from focus rather than size. Large studios can afford to experiment with varied genres and approaches. We've deliberately chosen depth over breadth, becoming very good at a specific type of game development rather than offering everything to everyone.
Clients benefit from this specialization through more accurate timelines, better anticipation of challenges specific to their game type, and access to established patterns that work for arcade and simple games. You're not paying for us to figure out general principles on your project, you're leveraging solutions we've already refined.