A Proven System for Game Development

How we turn ideas into playable experiences

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Built on Clear Principles

Our approach developed from observing a consistent pattern: game projects stall when scope expands faster than development capacity. Features get added because they sound interesting, not because they serve the core experience. Testing happens too late to influence major decisions.

We believe that finishing games requires treating feature selection as seriously as implementation. Every mechanic should justify its presence by serving the central gameplay loop. If it doesn't make the core experience more engaging, it's a distraction regardless of how clever it seems.

This philosophy means we prioritize early playable builds over extensive planning documents. You can discuss theoretical features endlessly, but five minutes with a working prototype tells you more than hours of speculation. Our methodology is designed to get you to that playable state as quickly as possible.

Evidence-Based Decisions

We test assumptions early and adjust based on what we learn. Actual player behavior beats theoretical planning every time.

Focused Scope

Quality within constraints outperforms ambitious projects that never reach completion. We help you identify what matters most.

Transparent Process

You see progress regularly and understand the reasoning behind technical choices. No black box development.

The Frosthollow Method

Our step-by-step framework for delivering completed games. Each phase builds on the previous with clear milestones.

01

Scope Definition

We identify the core loop that makes your game engaging. What's the fundamental action players will repeat? Everything else serves this or gets deferred.

Deliverable: Focused feature list with clear priorities and realistic timeline estimate.

02

Rapid Prototyping

Within the first two weeks, you have something playable. Graphics are placeholder, but the core mechanics work. This lets us test feel before investing in polish.

Deliverable: Functional prototype demonstrating core gameplay loop.

03

Iterative Development

Regular builds every week or two let you see progress and provide feedback while changes are manageable. We refine based on actual gameplay, not assumptions.

Deliverable: Weekly builds with documented progress and identified adjustments.

04

Polish & Launch

Final phase focuses on stability, visual consistency, and store preparation. We test across target devices and create necessary marketing assets.

Deliverable: Launch-ready build with store assets and optimization strategy.

Personalized Adaptation

While the framework remains consistent, we adjust emphasis based on your specific situation. First-time developers benefit from more explanation and guidance. Experienced teams might prefer faster iteration with less hand-holding. The goal is completing your game efficiently, not forcing you through a rigid process.

Professional Standards and Quality Assurance

Testing Protocols

Every build goes through device testing across the target platform range. We verify performance on lower-end devices, not just development machines. Input responsiveness gets special attention since poor controls ruin otherwise solid games. Bug tracking and regression testing ensure fixes don't introduce new problems.

Code Quality Standards

We follow established patterns for game architecture and maintain clear code documentation. This matters for future updates and maintenance. Version control tracks all changes with descriptive commit messages. You receive organized source code, not a tangled mess that only makes sense to the original developer.

Performance Optimization

We profile performance throughout development, not just at the end. Frame rate consistency matters more than peak performance. Memory management prevents crashes on devices with limited resources. Loading times are kept reasonable through asset optimization and smart resource management.

Platform Compliance

We understand app store requirements and design guidelines for target platforms. Games are built to pass review processes without unnecessary rejection cycles. Privacy policies, data handling, and required permissions are implemented correctly from the start, avoiding post-launch compliance issues.

Common Pitfalls We Help You Avoid

Many game development approaches emphasize comprehensive planning and documentation before any code is written. This sounds logical but often leads to analysis paralysis. You spend months refining design documents while the actual game remains theoretical.

Another common pattern is building all features simultaneously rather than prioritizing the core loop. This creates the illusion of progress since many things are partially complete, but nothing is actually playable or testable until very late in development. By then, fundamental issues are expensive to fix.

Some developers avoid showing work until it's polished, fearing premature feedback will be discouraging. This backfires when core mechanics need reworking after significant time investment. Early feedback on rough prototypes is more valuable than late feedback on nearly finished games with fundamental problems.

How We Address This

We get to playable prototypes within weeks, not months. You see and feel the core mechanics early enough to make major changes without wasting effort. Documentation happens alongside development, recording decisions rather than speculating about them. Feedback comes when it's most useful, not when it's too late to act on it.

The Result

Projects stay on track because scope is actively managed rather than passively expanding. You make informed decisions based on actual gameplay rather than theoretical design. Problems are discovered and addressed early when they're cheap to fix. The game improves through iteration rather than hoping initial plans were perfect.

What Makes Our Approach Different

Specialized Focus

We work exclusively on arcade and simple games. This specialization means we've refined our process for these specific categories rather than generalizing across all game types. We know what works for maze games, endless jumpers, and similar experiences because we've built dozens of them.

This focus lets us provide realistic timelines and avoid common pitfalls specific to these game categories.

Integrated ASO Thinking

Many developers treat app store optimization as an afterthought. We consider visibility from the start. Games are designed with clear hooks that translate well to store descriptions and screenshots. This doesn't compromise game design, it ensures your work can actually be found by players.

Launch preparation is built into the development process, not tacked on at the end.

Knowledge Transfer Priority

We explain our decisions and reasoning throughout the project. You're not just receiving a finished game, you're learning an approach you can apply to future projects. This makes you more capable as a developer, not more dependent on outside help.

Our success comes from clients who complete projects and understand why their games work.

Continuous Improvement

Our methodology evolves based on what we learn from each project. When we discover more efficient approaches or better ways to avoid common problems, we incorporate those lessons. This benefits all future clients. The framework stays consistent, but the details improve continuously.

How We Track Progress and Results

Progress tracking focuses on concrete deliverables rather than vague percentages. Each development phase has specific outputs you can see and evaluate. This transparency helps you understand where the project stands without needing technical expertise to interpret status reports.

Post-launch, we help you identify the metrics that matter for your specific game type. Download numbers tell you about visibility, but session length and return rate indicate whether players actually enjoy the experience. We guide you toward measurements that inform future decisions rather than just providing vanity metrics.

During Development

Playable builds demonstrating completed features

Performance metrics showing frame rates and loading times

Bug tracking showing issues found and resolved

Timeline adherence with explanations for any adjustments

Test feedback from actual gameplay sessions

After Launch

Store visibility metrics and keyword rankings

Player retention and session length patterns

Crash reports and stability monitoring

User feedback themes and common requests

Conversion rates from store views to downloads

Setting Realistic Expectations

Success looks different for each project. A game targeting a niche audience with 5,000 engaged players can be more successful than one with 50,000 downloads but poor retention. We help you define what success means for your specific situation and track metrics that reflect those goals. This prevents chasing vanity numbers while missing meaningful achievements.

Eight Years of Refinement

Frosthollow was established in 2017 with a specific focus: helping developers complete arcade and simple games rather than starting ambitious projects that never finish. This specialization developed from observing how many talented people had great ideas but lacked a clear path from concept to launch.

Our methodology represents accumulated learning from over forty completed projects. We've identified which practices consistently lead to finished games and which create problems despite sounding reasonable. This knowledge base informs every project decision and helps us guide clients away from common pitfalls.

The Australian game development scene values practical results over theoretical perfection, which aligns well with our approach. We're part of a community that emphasizes finishing projects, learning from real market feedback, and applying those lessons to improve future work.

Our competitive advantage comes from focus rather than size. Large studios can afford to experiment with varied genres and approaches. We've deliberately chosen depth over breadth, becoming very good at a specific type of game development rather than offering everything to everyone.

Clients benefit from this specialization through more accurate timelines, better anticipation of challenges specific to their game type, and access to established patterns that work for arcade and simple games. You're not paying for us to figure out general principles on your project, you're leveraging solutions we've already refined.

See Our Methodology in Action

Learn more about how we apply this approach to specific game types and situations.